Labs
Experiments & writing
Articles, experiments and explorations in spatial computing, real-time 3D, machine learning and modern software development.
Dice Recognition — Phase 2
Closing the sim-to-real gap with real world training data, hemisphere camera sampling and temporal aggregation inference. Phase 2 takes the v1 baseline and turns it into something genuinely useful.
Dice Recognition — Phase 1
Building a dice recognition system using computer vision and synthetic training data. Phase 1 covers the initial approach, dataset generation and first model results.